![]() AUC (Adventure Useful Crafting) by McFeel.Deeper Dwarven Domesticated by Wannabehero.Legends Forlorn by narhiril (select horror).DireForge by Knight Otu (horror fantasy).Fear of the Night by Xangi (expanded, updated, and rebalanced).Dragons: Silver, Black, Undead, and more.Bogey’s turned off, no infinite respawn.Monster Curses, poisons, bloodsuckers, and abductions.Most new monsters traits are reworked, detailed, and differentiated.Greater Werewolves: Originators of Lycanthropy.Powerful Werewolves, Werebears, Werelizards, Werescorpions.8- Procedural based horrific Vampire strains. ![]() Refit Wanderers Mods: old & new versions.Minor Mysticism: Secrets of Peace, Nature, and more.Summoners: Lich, Monstrosity, Fiends, and more.Magic users are not harmed or killed by their own magical effects.Wizards Cast spells innately, and also learn and record secrets of immorality.21+ Magical Systems harmonized and balanced.Magical Effects, Systems, Secrets, and Curses Mega Beasts triggered by vaster wealth.Artifact Boosting Legends and Random Name Generation.Dwarves live longer in general and historically.Great Animals: Offer stronger pelts, shells, scales, and dragon scales crafting.Great Animals: Can be bred and war- trained.Great Animals are abundant in most biomes.Blood Brandy: Furry alcohol producing mushrooms.Woodshop: Make basic war implements of trees.Gunshop: Make the famed Arquebus and Silver Bullets.Alchmey Lab: Make war, might, regeneration essences, and gunpowder.Tribes of trainable Greater Animal People.New Civilizations all Trade (most permit visitors).Enhanced Glacier, Tundra, & Deserts biomes.Dwarfs, Humans, Elves, Kobolds, Goblins.It adds a number of custom buildings, adventure crafting, and many diversely terrifying monsters. It harmonizes and balances dozens of magical systems, tower diversification, curses, hexes. It expands war themed content, cities, roads, tunnels, historical events, pets, plants, and it adds vastly more powerful civilizations to DF. All biome are diversely populated and most harbor diverse monsters in addition to scores of mega- beasts. Great animals are common and can pose a serious threat. Wildlife ecology is also boosted in DA:II. Careful adjustments to discipline, longevity, and expansionism have been added but nothing has been subtracted. So all the work of Bay 12 Games is included mostly as is. Still under active development by GM- X founder of Advent RPG.īuilt for DF 0.40.+ from the ground up. ![]() For years dwarves have been trying to find a way to brew these majestic creatures alive, but the scientific effort has been frustrated by the tendency of dwarven brewers to pounce on any plump helmet man they see and eat their way through the still-living myconid in an orgy of mushroom juice and drool.Dark Ages II: War & Mythos is a Dwarf Fortress fantasy horror add- on 2- years in the making. This had led to them being universally beloved by all sentient creatures of the world, as well as dwarves, who find them both sweeter and more succulent than the farm-grown variety. Plump helmet men are known for their clever jokes and games, as well as their innocent, almost childlike nature. Don't believe everything you read, and if you miss some of the references, don't worry. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. This article or section has been rated D for Dwarf. Plump Helmet Men are not very adept at combat as you can note in Dwarf Fortress Mode, But they can be a f̶e̶a̶r̶s̶o̶m̶e̶ weak opponent and squishy compared to other races such as Humans or Dwarves. In Adventurer Mode Plump Helmet Men are a playable race but they lack the ability to speak, making them a unique and "fun" option to play as. Plump Helmet Men are extremely magma and fire resistant - Dwarven Science Experiments have shown that they can live for several seasons while submerged in 7/7 magma (while on fire). They are non-hostile, blind, and are relatively easy to kill. They are made up of "plump helmet man tissue" Dwarf Fortress' item naming system will turn this into "Plump helmet man plump helmet man tissue" upon death. Plump Helmet Men are walking plump helmet creatures that live in caverns. It lives far underground near water and soil. A small humanoid resembling a walking mushroom with arms and legs. ![]()
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